Interactive fun has just become more fun and interactive.
Interview with Brandon Hill, in PCGamer Gamer, Jan/Feb 2008.
by Sam Smith, Puzzle Games Correspondent
(Reprinted with permission by GSP)
When I think of a Friday night of interactive online entertainment, what comes to my mind is a Rolling Rock found in the back of the fridge, youtubing some Carrie Underwood, and a bit of freetetris.org. However, after seeing the previews of Sola Amar: The Gravity Maze, I must admit, playing this masterpiece, my nights have just got funner and maybe a bit hotter.
I recently got to sit down with Brandon Hill, founder of Gimmie5games.com, to rap about his new gaming development project: Sola Amar: The Gravity Maze 2. He had a lot of interesting things to say.
[Start of interview]
Sam: Hello. Brandon, following the success of online Sola Rola: The Gravity Maze and Sola Rola: Mobile Edition, why did you decide to create a sequel to the widely successful Sola Rola series?
Brandon: You know Sam, you gotta never slow down, you know. You gotta keep hustling. I feel like I been making better online games since I was born.
Sam: True true. So tell me, what is new in Sola Amar?
Brandon: Well, I been watching that Dr. Amar Pastel on that Fox show Embalming Nightmares. He's one cool indian dude. He's funny but intellectually smart and really turns those funeral parlors around. I got to thinking that he's reflection of what I've been trying to do with Sola Rola all along: a challenging game for smart people with a humorous side. So I removed Rola from the game, and added a rolley, brown Pastel in that maze with ol' Sola.
Sam: So you replaced the beloved Rola with Pastel? Will your loyal followers be disappointed?
Brandon: Nah, I see why not, the gameplay has not changed much, maybe a bit smoother. The mazes are a bit easier, but Pastel is as rolley if not rollier than Rola ever was. Plus, there is a secret when you beat level 30; you know, makes it something to work for. Like those rats pushing levers to get a bit of cocaine injected into their dorsal striatum and meaningless lives.
Sam: A secret huh? cool, cool. Any hints for our readers on what it may be?
Brandon: I can't tell yah yet, but it has something to do with either Sola or Pastel finally getting out of that dang maze and perhaps meeting a rolley-polley broad.
Sam: So like a Sola Rola porno? Sorry...I mean like a Sola Amar porno?
Brandon: Haha, like Sola Amar: Vicious Dome. Haha. But none of that gay shit. This game is clean; it's something you can play to waste away your boring desk job.
[End of Interview]
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